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Chess rules

Chess rules

Aim of the game

The aim is to checkmate the opponent's king.

This means that the king is under threat and can no longer save himself.


The figures & how they move

  • King: One field in each direction
  • Queen: Any number of fields in all directions
  • Tower: Straight (horizontal & vertical) as far as possible
  • Bishop: Diagonal as far as possible
  • Knight: In "L-shape" (horizontally or vertically) and then one square to the side. It can jump over pieces (own or opponent's)
  • Bauer:
    • Forward one field (two possible on the first move)
    • Strikes diagonally

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Gameplay

  • White begins, then moves in turn
  • One figure is moved per move
  • You may capture your opponent's pieces (take them off the board)

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Important rules

  • Chess: King is attacked → must be protected
  • Checkmate: King can no longer escape → Game over


Castling
: Moving the king and rook at the same time to bring the king to safety

How is it done?

  • The king moves two squares in the direction of the tower.
  • The rook then jumps over the king to the square directly next to it.

Condition:

  • The king and rook have not yet moved in the game and there is no piece between them.
  • The king is not in check.
  • The king may not move across a threatened square and may not move onto one.

There are two types:

  • Short castling: with the rook on the near side (shorter path)
  • Long castling: with the rook on the other side (longer path)


En passant: Special strike with farmers

How it is done:

  • A pawn may move two squares forward on its first move.
  • If it passes an opponent's pawn, it can be captured by the opponent's pawn.

Condition:

  • The pawn to be captured must have made a double step from the starting position and be directly next to the opponent's pawn.
  • Only then can the opponent's pawn capture en passant, not later.


Pawn conversion

How it is done:

  • If a pawn reaches the last row on the opposite side, it turns into another piece.
  • All pieces except the king and pawn are possible.
  • It is not necessary to use a piece that has already been eliminated, so you can continue playing with two queens or three knights, for example.
  • The new figure is placed on the transformation field.
  • Draw (tie) e.g. with:
  • Stalemate (no move possible, but no check)
  • Too few figures
  • Repetition of moves

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End of the game

  • Victory: by checkmate or surrender
  • Draw: Draw


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